AI Insights · Timothy · June 2022
Top 5 Shoot'em Up Games on Android in Italy: Q2 2022 Performance
Discover the performance trends of the top 5 Shoot'em Up games on Android in Italy during Q2 2022, including downloads, revenue, and active user metrics.
During Q2 2022, the top 5 Shoot'em Up games on the Android platform in Italy showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the performance metrics of these games:
1945 Air Force: Airplane games experienced a decline in weekly downloads, starting at around 20K in late March and dropping to approximately 10.5K by the end of June. The game's weekly revenue also saw a downward trend, peaking at $5.1K in late March and falling to around $2.3K by mid-June before a slight recovery to $3.8K at the end of the quarter. Active users decreased from approximately 112K in late March to around 81K by the end of June.
Azur Lane displayed fluctuating weekly downloads, with a peak of about 3.4K in late April and a decline to around 1.2K by the end of June. The game's weekly revenue varied significantly, reaching a high of about $7.7K in late May but dropping to around $1.1K by the end of June. Active users saw an increasing trend initially, peaking at approximately 6.9K in early June before declining to around 4.5K by the end of the month.
Archero maintained relatively stable weekly downloads, with minor fluctuations around the 1K mark, reaching up to 3K in mid-June. The game's weekly revenue showed a slight increase towards the end of the quarter, peaking at approximately $3.8K in late June. Active users remained steady, fluctuating between 31K and 34K throughout the quarter.
Space shooter - Galaxy attack saw consistent weekly downloads, generally staying around the 4K to 5K range. The game's weekly revenue showed some fluctuations, peaking at about $3.1K in early June. Active users remained stable, hovering around the 30K mark throughout the quarter.
Galaxy Attack: Shooting Game experienced stable weekly downloads, mostly in the range of 3.6K to 4.9K, with a slight increase towards the end of June. The game's weekly revenue peaked at approximately $3.6K in late June, showing some variability throughout the quarter. Active users remained relatively steady, fluctuating between 44K and 52K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.